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Lainero (gold)

Large giant, any
Armor Class 17
Hit Points 558(36d10+360) 36d10+360
Speed 70ft

STR
30 +10
DEX
25 +7
CON
30 +10
INT
19 +4
WIS
20 +5
CHA
20 +5

Saving Throws Str +18, Dex +15, Con +18, Wis +13
Skills Acrobatics +15, Athletics +18, Intimidation: +13, Insight +13, Perception +13, Survival +13
Damage Resistances Cold, Fire, Lightning, Radiant, Legendary Resistance (1/Day)
Senses Passive Perception: 23
Languages Primordial, Draconic, One other language
Challenge 28

Spellcasting Ability: Charisma Spell Attack Bonus: +11, Spell Save DC: 19

At will: Eldritch Blast, Firebolt

1/day: Fire Storm, Greater Restoration, Wall of Fire

2/day: Dispel Magic, Fireball, Flaming Sphere, Lesser Restoration


Evil Aura: Any creature that starts its turn within 10 feet of the Lainero must succeed on a DC 15 Wisdom saving throw, or become frightened until the start of its next turn. If a creature has succeeded on this saving throw once within the past 8 hours, it has advantage when making this saving throw again.   Improved Initiative: The Lainero gains a +5 bonus to its initiative score.   Magic Resistance: The Lainero has advantage on saving throws against spells and other magical effects.   Powerful Attacks: A weapon attack deals one extra die of its damage when the Lainero hits with it (included in the attack), and these weapon attacks are magical.


Actions

Multiattack: The Lainero makes 5 attacks It can use 3 of these attacks to instead cast a spell or use its Invoke Flame action.   Lainero Crusher: Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 32 5d8+10 bludgeoning damage.   Lainero Bow: Ranged Weapon Attack: +15 to hit, range 80/320 ft., one target. Hit: 27 3d12+7 piercing damage plus 10 3d6 lightning damage from magical arrows. The target must succeed a DC 20 Constitution save or be stunned until the start of their next turn. If the target is soaked or in water, all targets within a 15 ft. sphere must make the same save.   Invoke Flame (Recharge 5-6): The Lainero does one of the following:   The Lainero exhales fire in a 30-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 52 15d6 fire damage on a failed save, or half as much damage on a successful one.   Thrusting its weapon into the ground, the Lainero detonates a wave of flame that sweeps out from it. Each creature in a 20-foot circle originating from the Lainero must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 42 12d6 fire damage, is pushed 10 feet away from it and knocked prone. On a successful save, the creature takes half as much damage and isn’t pushed or knocked prone.

Reactions

Gleaming Dodge: When attacked by a creature it can see, the Lainero halves the damage it takes—unless the damage is necrotic.


 

Legendary Actions

The golden Lainero can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden Lainero regains spent legendary actions at the start of its turn.   Detect: The Lainero makes a Wisdom (Perception) check.   Withdraw: The Lainero uses the Disengage action, and moves up to half its speed.   Attack (Costs 2 Actions): The Lainero moves up to half its speed and makes a melee weapon attack.



Created by

Infernal Niek.

Statblock Type

Monster / Creature

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