Spellcasting ability: Charisma, Spell attack bonus: +11, Spell save DC: 19
Brute: A melee weapon deals one extra die of its damage when the Lainero hits with it (included in the attack). Evil Aura: Any creature that starts its turn within 10 feet of the Lainero must make a DC 13 Wisdom saving throw, or become frightened until the start of its next turn. If a creature has succeeded on this saving throw once within the past 8 hours, it has advantage when making this saving throw again. Magic Weapons: The Lainero's weapon attacks are magical. Magic Resistance: The Lainero has advantage on saving throws against spells and other magical effects.
Multiattack: The Lainero can make 4 attacks Lainero Crusher: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 29 5d8+7 bludgeoning damage. Lainero Bow: Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 17 2d12+4 piercing damage plus 10 3d6 lightning damage from magical arrows. The target must make a DC 18 Constitution save or be Paralyzed until there next turn. Invoke Flame (Recharge 5-6): The Lainero does one of the following: The Lainero exhales fire in a 30-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 52 15d6 fire damage on a failed save, or half as much damage on a successful one. Thrusting its weapon into the ground, the Lainero detonates a wave of flame that sweeps out from it. Each creature in a 20-foot circle originating from the Lainero must make a DC 20 Dexterity saving throw. On a failed save, a creature takes 42 12d6 fire damage, is pushed 10 feet away from it and knocked prone. On a successful save, the creature takes half as much damage and isn’t pushed or knocked prone.