Medium Human Privateer , Chaotic Neutral
Dirty Fighting: (2/short rest) If one pirate's attacks hits the enemy, he can choose as a bonus action to trip or disarm the target. Sea Prowess: The pirate has advantage on acrobatics and athletics checks that involve movement on a ship and in swimming checks. Tool Proficiency: The pirate is proficient with Vehicles (sea)
Multiattack: The Pirate makes two weapon melee attacks or two ranged attacks. Scimitar: Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage. (Properties: Finesse, Light) Shortbow: Ranged Weapon Attack +4 to hit, range 80/320ft, one target. Hit: 5 (1d6 +2 ) piercing damage. (Properties: Ammunition: range 80/320ft, Two-handed)