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Keyes Carrington

Medium Human Privateer , Chaotic Neutral

Armor Class 12
Hit Points 49 (9d8+9) 1d8+9
Speed 30ft

STR
11 0
DEX
15 +2
CON
13 +1
INT
9 -1
WIS
9 -1
CHA
11 0

Languages Common, Thieves' cant
Challenge 1 (200 XP)




Dirty Fighting: (2/short rest) If one pirate's attacks hits the enemy, he can choose as a bonus action to trip or disarm the target.   Sea Prowess: The pirate has advantage on acrobatics and athletics checks that involve movement on a ship and in swimming checks.   Tool Proficiency: The pirate is proficient with Vehicles (sea)


Actions

Multiattack: The Pirate makes two weapon melee attacks or two ranged attacks.   Scimitar: Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage. (Properties: Finesse, Light)   Shortbow: Ranged Weapon Attack +4 to hit, range 80/320ft, one target. Hit: 5 (1d6 +2 ) piercing damage. (Properties: Ammunition: range 80/320ft, Two-handed)


 

Created by

Joshua Baty.

Statblock Type

NPC

Link/Embed