Mabel Stone
Medium Human Barbarian/Pirate , Neutral
Armor Class 12
Hit Points 26hp 4d8+8
Speed
30ft
Skills Axefaire. The barbarian gains a +1 bonus to attack rolls with axes and hammers (included in the attack). Whenever the barbarian has advantage on a melee attack roll it makes with an axe or hammer and hits, it can knock the target prone if the lower of the d20 rolls would also have hit. When the barbarian has disadvantage on a melee attack roll it makes with an axe or hammer, the target takes 2 bludgeoning damage if the barbarian misses but the higher d20 roll would have hit. When the barbarian takes the Help action to aid an ally's melee attack, in addition to the ally gaining advantage on the roll, the ally also gains a +2 bonus to its attack roll if the target is using a shield.
Languages Common, Orc
Challenge 1/4 (50 XP)
Bonds
Graveworth Poisoner 156
Fear When Alone: The militia is high susceptible to moral and mind effects when left alone. If no ally is on sight or further than 60ft the militia has disadvantage on WIS, INT and CHA saving throws.
Actions
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.