Tiny ooze, any
Armor Class: 12+ Intelegence modifier
Hit Points: 8 [2d8 -1]
Speed:
25 ft
, climb: 25 ft
Skills: Proficiency with Alchemist supplies +3
Damage Resistances: Acid
Condition Immunities: blinded, charmed, deafened, exhaustion, prone
Senses: Blind sight 60ft, (blind beyond this distance)
Languages: Understands but can't speak language of its master
Challenge Rating: NA
Amorphous. The Ooze can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The Ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Spell resistance. Advantage on spell saving throws.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d4-2) bludgeoning damage plus 3 (1d4) acid damage.
Animate potion. The Alchemist Ooze can bring any liquid (up to one pint) of liquid to life as a tiny Liquid Ooze. This Liquid Ooze lives for only an hour. This ability can only be used if there is less then 10 Liquid Ooze within 500ft.
Familiar option for the Witch Doctor of the Alchemist Coven.
The Alchemical Ooze was a creature forged in the labs of witch doctors a successful attempt at making the perfect lab partner. there ability to Reproduce into short lifespan versions of themselves that inhabit liquid is quite useful although you can't just fill a room with these little guys as once there are more then 10 of them near by they will stop producing offspring to avoid competition or over crowding.