Materials: A pinch of fine sands, rose petals, or a cricket.
Duration: 1 Hour
You point at a creature within range and roll 8d10 .
If the total is equal to or greater than their remaining hit points, they will fall unconscious.
They wake up if the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.
Undead and creatures immune to being charmed are unaffected by this spell.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, roll an additional 2d10 for each slot level above 5th.