Calming wind
3-level Enchantment
Casting Time: 1 action
Range/Area: Self (20ft line)
Components: Verbal ,Somatic Material
Materials: A dusting of fine sand
Duration: Concentration, 1 minute
A cool wind of refreshing air glances over a group of people on a failed Charisma saving throw they lose any hostile intent and become very tired. On their turn they either take a nap (fall prone and close their eyes), amble around (walk at half their movement speed in a random safe direction), or stand still enjoying the breeze. After the spell ends any creature affected by the spell forgets what happened during the spell duration.