-1 | Strength |
+1 | Dexterity |
+1 | Constitution |
+1 | Intelligence |
+5 | Wisdom |
+5 | Charisma |
+3 | Acrobatics |
+3 | Animal Handling |
+3 | Arcana |
-1 | Athletics |
+3 | Deception |
+1 | History |
+5 | Insight |
+3 | Intimidation |
+1 | Investigation |
+5 | Medicine |
+1 | Nature |
+5 | Perception |
+3 | Performance |
+3 | Persuasion |
+5 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+3 | Survival |
ATTACK | RANGE | HIT/DC | DAMAGE | NOTES |
---|---|---|---|---|
Crossbow, Light | 80ft | 1d20+3 | 1d8+1 | Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320) |
Mace | 5ft | 1d20+1 | 1d6-1 | Simple |
Unarmed | 5ft | 1d20+1 | 0 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
D&D Beyond
Adventuring Gear
Common
A small box for alms, typically found in a priest's pack.
Cost: -
Weight: -
PHB
Spellcasting Focus
Common
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Cost: 5 gp
Weight: 1 lb
DnD 5e SRD
Adventuring Gear
Common
A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
Cost: 2 gp
Weight: 5 lbs
DnD 5e SRD
Adventuring Gear
Common
A thick, quilted, blanket made to keep you warm in cold weather.
Cost: 5 sp
Weight: 3 lbs
Adventuring Gear
Common
A block of incense, typically found in a priest's pack.
Cost: 4 gp 5 sp
Custom, D&D Beyond
Adventuring Gear
Common
Prayer Notebook
A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.
Prayer Notebook:
Used to take note of prayer and hymns by Clerics, Paladins and sometimes Warlocks or even Druids.
Cost: 3 gp
Weight: 2 lbs
Adventuring Gear
Common
For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Cost: 10 cp
Adventuring Gear
Common
A censer, typically found in a priest's pack.
Armor (Heavy)
Uncommon
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Heavy | 16 | 13 | Yes |
Cost: 75gp
Weight: 55lbs
Adventuring Gear
Common
This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.
Cost: 5 sp
Weight: 3 lbs
Ammunition
Common
Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Cost: 1gp
Weight: 1 1/2 lbs
Weapon
Common
Ammunition, Loading, Range, Two-Handed
Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d8 | Piercing | 80/320 |
Cost: 25gp
Weight: 5lbs
Weapon
Common
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 | Bludgeoning |
Cost: 5gp
Weight: 4lbs
Adventuring Gear
Varies
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Cost: 5sp
Weight: 2lbs
Armor (Shield)
Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Shield | 2 | No |
Cost: 10gp
Weight: 6lbs
Adventuring Gear
Common
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
Cost: 5sp
Weight: 1lb
Adventuring Gear
Common
Religious clothing, typically found in a priest's pack.
Adventuring Gear
Common
A waterskin can hold 4 pints of liquid.
Cost: 2sp
Weight: 5lbs
The statblocks of your class features
The | Cleric | Spell | Slots | Per | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +2 | Spellcasting, Divine Domain | 3 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | Channel Divinity (x1), Divine Domain feature, Harness Divine Power (Optional) | 3 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | Destroy Undead (CR 1/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | Channel Divinity (x2), Divine Domain feature | 4 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | Destroy Undead (CR 4), Divine Domain feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Channel Divinity (x3) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Divine Intervention improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB: P. 248
0-level (Cantrip) Divination
0-level (Cantrip) Abjuration
PHB: P. 277
0-level (Cantrip) Necromancy
PHB: P. 219
1-level Enchantment
1-level Evocation
PHB: P. 231
1-level Divination
Divination Magic
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longer1-level Evocation
PHB: P. 275
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.