School Transmutation; Level Sorcerer/Wizard 6, Cleric/Oracle 6
Casting Time 1 standard action
Components V, S
Range
Creatures touched
Targets 1 medium creature/4 levels
Duration 1 round/1 round (see text)
Saving Throw Fort negates (harmless)
;
Spell Resistance Yes
This spell dissolves all touched creatures into small black particles that rise into the air and are then rapidly accelerated in the direction of the Particulate Gate intended by the caster. The dissolution and acceleration takes one round to complete. Once arrived at the destination, the reassembly completes in another round. Dispelling the spell before acceleration simply returns all creatures to their normal form. Dispelling the spell after arrival, but before reassembly is complete, requires a successful caster level check against DC 30. If successful, all creatures must succeed on a DC 25 Fortitude save or be instantly slain as if by Disintegrate. If the destination is within an Antimagic Field, the travellers materialize outside its borders. Otherwise, if the Particulate Gate is not present or suppressed at the time of casting, the spell simply fails.