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Kriesian Warhorse

Large beast, unaligned
Armor Class 14
Hit Points 78
Speed 60ft

STR
20 +5
DEX
12 +1
CON
14 +2
INT
5 -3
WIS
12 +1
CHA
8 -1

Damage Resistances Cold
Senses Passive perception 11
Challenge 3


Trampling Charge. If the Kresian Warhorse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Kriesian Warhorse can make another hooves attack against it as a bonus action.


Actions

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage

Reactions

Eight Hooves (1/Day). When a creature moves within 5 feet of the Kriesian Warhorse, the Kriesian Warhorse can move up to its speed without provoking opportunity attacks.


 

Kriesian Warhorses are a prized breed of horse only produced from the Crimrose family in the Krovian Empire. Mainly bred for its endurance and bold personality, a Kriesian Warhorse will stand by its rider until death if bonded.   Kriesians are a mix between a sturdy mountain breed and the wild grassland horses that populate the Tonarian Grasslands. This powerful combination has been bred for over a century, created to be the perfect horse of war. Because this breed is rare and highly sought after, it is extremely expensive with only the highest ranking generals and knights blessed to call one their own.   Eight powerful legs are protected by a thick black hide and fur with featherings that cover their hooves. The rich black coats of the Kriesian Warhorse reflects strongly at night when the moon is highest giving off a smokey aura.


Created by

Gamingbrew.

Statblock Type

Monster / Creature

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