Level | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known |
1st | 2 | 2 | 1 | 1st | - |
2nd | 2 | 3 | 2 | 1st | 2 |
3rd | 2 | 4 | 2 | 2nd | 2 |
4th | 3 | 5 | 2 | 2nd | 2 |
5th | 3 | 6 | 2 | 3rd | 3 |
6th | 3 | 7 | 2 | 3rd | 3 |
7th | 3 | 8 | 2 | 4th | 4 |
8th | 3 | 9 | 2 | 4th | 4 |
9th | 3 | 10 | 2 | 5th | 5 |
10th | 3 | 10 | 2 | 5th | 5 |
11th | 4 | 11 | 3 | 5th | 5 |
12th | 4 | 11 | 3 | 5th | 6 |
13th | 4 | 12 | 3 | 5th | 6 |
14th | 4 | 12 | 3 | 5th | 6 |
15th | 4 | 13 | 3 | 5th | 7 |
16th | 4 | 13 | 3 | 5th | 7 |
17th | 4 | 14 | 4 | 5th | 7 |
18th | 4 | 14 | 4 | 5th | 8 |
19th | 4 | 15 | 4 | 5th | 8 |
20th | 4 | 15 | 4 | 5th | 8 |
For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell Witch Bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.
The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.Spell save DC
8 + your proficiency bonus + your Charisma modifierSpell attack modifier
your proficiency bonus + your Charisma modifierAt 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
A level prerequisite in an invocation refers to warlock level, not character level.You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.Prerequisite: eldritch blast cantrip.
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.Prerequisite: 9th level
You can cast levitate on yourself at will, without expending a spell slot or material components.Prerequisite: 7th level
You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.Prerequisite: 12th-level warlock, Pact of the Talisman feature
While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.Prerequisite: 15th level, Pact of the Chain feature
You can cast hold monster at will — targeting a celestial, fiend, or elemental — without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.Prerequisite: 7th level
You can cast confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.Prerequisite: eldritch blast cantrip
When you cast eldritch blast, its range is 300 feet.A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.
You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.
As an action, you can magically erase a name on the page by touching it.A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.
When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest.
As an action, you can magically erase a name on the page by touching it.When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).Prerequisite: 15th level
You can cast alter self at will, without expending a spell slot.Prerequisite: 9th level
You can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.Prerequisite: 5th level
You can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest.Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.Prerequisite: 9th level
You can cast jump on yourself at will, without expending a spell slot or material components.Prerequisite: 7th-level warlock, Pact of the Talisman feature
When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.Prerequisite: Pact of the Talisman feature
When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman’s wearer.Prerequisite: eldritch blast cantrip
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.Prerequisite: 7th level
You can cast polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.Prerequisite: 5th level
You can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest.Prerequisite: 5th level, Pact of the Blade feature
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.Prerequisite: 5th-level warlock
You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest.Prerequisite: 15th level
You can cast arcane eye at will, without expending a spell slot.Prerequisite: Pact of the Chain feature
You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.Prerequisite: 9th level
You can cast speak with dead at will, without expending a spell slot.Prerequisite: 15th level
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.Spell Level | Spells |
1st | faerie fire, sleep |
2nd | calm emotions, phantasmal force |
3rd | blink, plant growth |
4th | dominate beast, greater invisibility |
5th | dominate person, seeming |
Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.
You must finish a short or long rest before you can use this feature again.Spell Level | Spells |
1st | Cure Wounds, Guiding Bolt |
2nd | Flaming Sphere, Lesser Restoration |
3rd | Daylight, Revivify |
4th | Guardian of Faith, Wall of Fire |
5th | Flame Strike, Greater Restoration |
Spell Level | Spells |
1st | Create or Destroy Water, Thunderwave |
2nd | Gust of Wind, Silence |
3rd | Lightning Bolt, Sleet Storm |
4th | Control Water, Summon Elemental |
5th | Bigby's Hand (appears as a tentacle), Cone of Cold |
Spell Level | Spells |
1st | burning hands, command |
2nd | blindness/deafness, scorching ray |
3rd | Fireball, stinking cloud |
4th | fire shield, wall of fire |
5th | flame strike, hallow |
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.d4 | Kind | Element |
1 | Dao | Earth |
2 | Djinni | Air |
3 | Efreeti | Fire |
4 | Marid | Water |
Spell Level | Genie Spells | Dao Spells | Djinni Spells | Efreeti Spells | Marid Spells |
1st | detect evil and good | sanctuary | thunderwave | burning hands | fog cloud |
2nd | phantasmal force | spike growth | gust of wind | scorching ray | blur |
3rd | create food and water | meld into stone | wind wall | fireball | sleet storm |
4th | phantasmal killer | stone shape | greater invisibility | fire shield | control water |
5th | creation | wall of stone | seeming | flame strike | cone of cold |
9th | wish |
d6 | Vessel |
1 | Oil Lamp |
2 | Urn |
3 | Ring with a compartment |
4 | Stoppered bottle |
5 | Hollow statuette |
6 | Ornate lantern |
Spell Level | Spells |
1st | Dissonant Whispers, Tasha's Hideous Laughter |
2nd | Detect Thoughts, Phantasmal Force |
3rd | Clairvoyance, Sending |
4th | Dominate Beast, Evard's Black Tentacles |
5th | Dominate Person, Telekinesis |
Spell Level | Spells |
1st | Shield, Wrathful Smite |
2nd | Blur, Branding Smite |
3rd | Blink, Elemental Weapon |
4th | Phantasmal Killer, Staggering Smite |
5th | Banishing Smite, Cone of Cold |
The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you can't use the feature again until you finish a long rest.Spell Level | Spells |
1st | False Life, Ray of Sickness |
2nd | Blindness/Deafness, Silence |
3rd | Feign Death, Speak with Dead |
4th | Aura of Life, Death Ward |
5th | Contagion, Legend Lore |
Level | Xp | Abilities | Proficiency Bonus | |
---|---|---|---|---|
1 | 0 | Pact Magic | +2 | |
2 | 300 | Eldritch Invocations | +2 | |
3 | 900 | Pact Boon | +2 | |
4 | 2,700 | Ability Score Improvement, Eldritch Versatility (Optional) | +2 | |
5 | 6,500 | - | +3 | |
6 | 14,000 | Otherworldly Patron feature | +3 | |
7 | 23,000 | - | +3 | |
8 | 34,000 | Ability Score Improvement, Eldritch Versatility (Optional) | +3 | |
9 | 48,000 | - | +4 | |
10 | 64,000 | Otherworldly Patron feature | +4 | |
11 | 85,000 | Mystic Arcanum (6th level) | +4 | |
12 | 100,000 | Ability Score Improvement, Eldritch Versatility (Optional) | +4 | |
13 | 120,000 | Mystic Arcanum (7th level) | +5 | |
14 | 140,000 | Otherworldly Patron feature | +5 | |
15 | 165,000 | Mystic Arcanum (8th level) | +5 | |
16 | 195,000 | Ability Score Improvement, Eldritch Versatility (Optional) | +5 | |
17 | 225,000 | Mystic Arcanum (9th level) | +6 | |
18 | 265,000 | - | +6 | |
19 | 305,000 | Ability Score Improvement, Eldritch Versatility (Optional) | +6 | |
20 | 355,000 | Eldritch Master | +6 |