Medium Dragonborn Tavern Owner and a Retired Adventurer , Any
Brave. The gladiator has advantage on saving throws against being frightened. Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Breath Weapon: You can use your action to exhale desstrucive energy. 5 by 30 ft. line (Dex. save) DC: 14 3d6 lightning damage on a failure, half on success. After you use your breath weapon, you can’t use it again until you complete a short or long rest. Multiattack. The gladiator makes three melee attacks or two ranged attacks. Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.