Ground Shaking Stomp. If a stomp attack hits a creature, they are knocked prone.
Multiattack. The demon can make two attacks, once with its stomp and once with its maul. Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 ( 1d4+4 ) bludgeoning damage. Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) bludgeoning damage. Butt Slam. The demon takes flight for a short moment, hovering 10 feet above the ground. It can move up to 15 feet and then fall down. A creature caught in the 10 foot radius of the falling point must make a Dexterity saving throw (DC 13). If it fails, then it takes 10 ( 3d6 ) damage.
These demons make wonderful guards. They will carry out the wishes of those stronger than it and seek out fights whenever they can.
Environments: Urban, Ruins