Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth: While in dim light or Darkness, the shadow can take the Hide action as a Bonus Action. Its stealth bonus is also improved to +6 .
Sunlight Weakness: While in sunlight, the shadow has disadvantage on Attack rolls, Ability Checks, and saving throws.
Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 2d6+2 +2] necrotic damage, and the target's Strength score is reduced by 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or Long Rest.
If a non-evil humanoid dies from this Attack, a new shadow rises from the corpse 1d4 hours later.