Blood Frenzy: The sahuagin has advantage on melee Attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid Suffocating.
Shark Telepathy: The sahuagin can magically Command any shark within 120 feet of it, using a limited telepathy.
Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) piercing damage.
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) slashing damage.
Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 ( 1d6+1 ) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee Attack.