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Gaberiel Light hammer

Cleric 11 Class & Level
Soldier Background
Aasimar Race
Neutral Good Alignment

Strength 13
+1
Dexterity 12
+1
constitution 14
+2
intelligence 12
+1
wisdom 16
+3
charisma 10
+0
Total Hit Dice 10
Hit Die 1d8+2
4 proficiency bonus
13 Passive perception
1 Strength
1 Dexterity
2 Constitution
1 Intelligence
7 Wisdom
4 Charisma
saving throws
1 Acrobatics
3 Animal Handling
1 Arcana
5 Athletics
0 Deception
1 History
7 Insight
4 Intimidation
1 Investigation
7 Medicine
1 Nature
3 Perception
0 Performance
0 Persuasion
5 Religion
1 Sleight of Hands
1 Stealth
3 Survival
skills
16
AC
83
Hit Points
1
Initiative
30
Speed
Common, Celestial
Proficiencies
WeaponAttackDamageType
Mace 1d20+5 1d6+1 1d8 Bludgeoning
Longbow 1d20+5 1d8+1 1d8 Piercing
Dagger 1d20+6 1d4+2 1d8 Piercing
Random roll 1d4 1d6 1d8 1d10 1d12 1d20 1d100 Attacks

Cantrips


Guidance

Spellcasting
Explorer's Pack
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Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a water-skin. The pack also has 50 feet of hempen rope strapped to the side of it


Chain Mail, Longbow, Mace, Shield, Dagger, Holy Symbol, Healers Kit x 10,
Equipment

Personality Traits

Ideals

Bonds

Flaws
Dark-Vision
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Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Celestial Resistance
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You have resistance to necrotic damage and radiant damage.

Healing Hands
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As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer
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You know the light cantrip. Charisma is your spellcasting ability for it.

Disciple of Life
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Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Blessed Healer
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Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

Channel Divinity - Preserve Life
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Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet o f you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Channel Divinity Turn Undead
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As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet o f you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Destroy Undead
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Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.Cleric Level Destroys Undead of CR
5th 1/2 or lower
8th 1 or lower
11th 2 or lower
14th 3 or lower
17th 4 or lower


Features & Traits

Created by

SubZero1981.

Statblock Type

Character Sheet (2018)

Link/Embed