+1 | Strength |
+1 | Dexterity |
+4 | Constitution |
+1 | Intelligence |
+5 | Wisdom |
+3 | Charisma |
+1 | Acrobatics |
+3 | Animal Handling |
+1 | Arcana |
+1 | Athletics |
+1 | Deception |
+3 | History |
+5 | Insight |
+1 | Intimidation |
+1 | Investigation |
+4 | Medicine |
+1 | Nature |
+3 | Perception |
+1 | Performance |
+1 | Persuasion |
+3 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+3 | Survival |
Spear | 1d20+1 | 1d6+2 |
---|
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Heavy Armor Common
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Heavy | 16 | 13+ | YES |
Cost: 75 gp Weight: 55 lb
DnD 5e SRD SRD
Melee Weapon Thrown, Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 / 1d8 | Piercing | 20/60 ft | Thrown, Versatile |
Cost: 1 gp Weight: 3 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Shield | +2 |
Cost: 10 gp Weight: 6 lb
The statblocks of your class features
Cleric Level | Spells |
---|---|
1st | Identify, Searing Smite |
3rd | Heat Metal, Magic Weapon |
5th | Elemental Weapon, Protection From Energy |
7th | Fabricate, Wall of Fire |
9th | Animate Objects, Creation |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
1-level Divination
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
PHB
1-level Evocation
The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st.
Statblocks for your Trinkets, businesses, building, castles, empires.