Shadows are home to unknown and the deadly. It hides the terrors beneath, and offers protection to those that make it its home. Gods of Death, Darkness, and the Night call both order and destruction to this domain. Offering protection and calamity in equal terms.
hit dice:
d8 per Shadow Domain Level
hit points at 1st level:
See Cleric
hit points at higher levels:
See Cleric
armor proficiencies:
See Cleric
weapon proficiencies:
See Cleric
tools:
See Cleric
saving throws:
See Cleric
skills:
starting equipment:
spellcasting:
Cleric Level |
Spells |
1st |
arms of hadar, bane |
3rd |
darkness, silence |
5th |
hunger of hadar, spirit shroud |
7th |
shadow of Moil, blight |
9th |
raise dead, contagion |
class features:
Bonus Proficiencies
1st-level Twilight Domain feature
You gain proficiency in the Deception skill, and expertise with the Stealth skill.
Channel Divinity: Umbral Shroud
2nd-level Shadow Domain Feature
Your mastery over shadows and the dark empowers your faith. As an action you present your holy symbol and dispel any magical light within 30 ft. Additionally you can choose to grant darkvision of 60 feet to a number of creatures equal to your Wisdom modifier (minimum of one creature) that you can see. The shared darkvision lasts for 4 hours. Additionally any hostile creature within 30 feet in total or magical darkness must make a Wisdom saving throw. A creature takes psychic damage equal to 3d6 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Nightstalker
6th-level Shadow Domain Feature
You can draw on the power of the darkness around you. As a bonus action when you are in darkness, whether magical or not, you can magically turn invisible until the start of your next turn or until you break the invisibility. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Divine Strike
8th-level Shadow Domain Feature
At 8th level, the cleric gains the ability to infuse his or her weapon strikes with necrotic energy. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.
Edge of Shadow
17th-level Shadow Domain Feature
As a bonus action you emit an aura of shadow around you that lasts for 1 minute or until you dismiss it using another action or bonus action. You emit darkness in a 60-foot radius and turn light into dim light 30 feet beyond that. Additionally, you can use your reaction against a spell casted against you or a friendly creature to grant protection to them, causing the spell to be rolled with disadvantage or granting them advantage on the saving throw. Additionally any spell that is guaranteed to hit such as magic missile is nullified. Edge of Shadow affects a number of friendly creatures equal to your Wisdom Modifier and lasts until the start of their next turn.
subclass options:
Cleric Level | Feature |
---|
1st | Bonus Proficiencies |
2nd | Channel Divinity: Umbral Shroud |
6th | Nightstalker |
8th | Divine Strike |
17th | Edge of Shadow |