Vaughn Stormfell
Medium Human Barkeep, Ex-Military Captain , Neutral Good
Armor Class 16
Hit Points 46
Speed
Saving Throws Strength (+7), Constitution (+6)
Skills Great Weapon Fighting- When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Second Wind- You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge- Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again.
Combat Superiority- 3 maneuvers, 4 superiority dice (D8). DC=15
Bait and Switch- When you're within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't incapacitated. This movement doesn't provoke opportunity attacks.
Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.
Commander's Strike- When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.
Sweeping Attack- When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.
Extra Attack- Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Signature Move: Relentless Siege- When you score a critical hit with a melee attack, or when a creature scores one against you, recover a Superiority Die.
Languages Common, Elvish, Dwarvish, Draconic
Challenge 4
Description
Vaughn served in the United Military during the Orc Uprising, quickly proving himself a capable fighter. He fought in a few skirmishes before his battalion was deployed to Var'Ragnah, where the Orcs were assisted by Dark Elf Sorcerers. During the brutal conflict, Vaughn's superiors were killed, but rather than retreat or surrender and risk execution for the Human soldiers, Vaughn took charge and commanded the forces, holding out until reinforcements arrived. He was part of the task force that assassinated Kar'ghun, and fought their way back out of the stronghold.
After returning to Orthros in the wake of their victory, he was scarred by the brutality of the war, and requested to be discharged, which led to his first meeting with Gryphon. Gryphon agreed to release Vaughn from service only if he joined the Inquisitors on a final mission to kill Uven, the Dark Elf Warlord who had begun the war. Vaughn travelled to Hexarith, where they fought the Black Hand and confronted Uven. In that battle, Vaughn unknowingly witnessed the power of two Stones, and his entire squad was killed.
He awoke in Gulvorn, where a group of Dwarves and Travelling Healers had brought him after witnessing the aftermath of the battle. In this group was Elena, who tended to his wounds and helped comfort him after the death of his comrades. Once Vaughn had recuperated, he travelled with the healers to Iriad, where he witnessed the wreckage of Hathorin Keep due to their neutral stance and sheltering Orcs, and the uncaring attitude of the people who lived in the city. He resigned himself to live away from conflict, and came to Calendale, where he began working at the Inn. Shortly after, Elena's caravan came through town, and she shared his sentiment. She parted from her group and stayed with him, and they eventually became married.
Vaughn despises the thoughtless colonization of Ayndolyn and the monarchs that perpetuate it, and has made it his goal to shelter any wayward soul or outcast Magilite that wanders through town.
Ideals
Freedom, Justice, Coexistence
Bonds
Elena- Wife, Baird- Old Rival, Reaver- Former Mentor, Garthun & Helda- Old Friends
Flaws
Too Trusting, Reluctant to Fight, Distanced from Past