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Adriel Zal'Tana

Gunslinger (Sharpshooter) 3 Class & Level
Soldier Background
Wood Elf Race
N Alignment

Strength 13
+1
Dexterity 18
+4
constitution 13
+1
intelligence 15
+2
wisdom 16
+3
charisma 10
+0
Total Hit Dice 3
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+6 Dexterity
+1 Constitution
+2 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+6 Acrobatics
+3 Animal Handling
+2 Arcana
+3 Athletics
+2 Deception
+2 History
+3 Insight
+2 Intimidation
+2 Investigation
+3 Medicine
+2 Nature
+5 Perception
+0 Performance
+0 Persuasion
+2 Religion
+6 Sleight of Hands
+4 Stealth
+3 Survival
skills

 
15
Armor Class
19
Hit Points
+4
Initiative
35
Speed
Musket (80/240) 1d20+8 2d8
Pistol (40/120) 1d20+6 2d6
Dagger 1d20+6 1d4+4
Attacks
Playing Cards, Dice, Land Vehicles, gunsmithing kit
Longsword, shortsword, shortbow, longbow, simple weapons, simple firearms, martial firearms

Common, Elvish, Dwarvish
Proficiences
4d8 risk dice, refresh on long rest

can expend 1 risk die per turn to perform deeds (on gunslinger pdf)

DC 14 save


Spellcasting
Rank insignia from Dwarf and Elf military, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a bone dice set, a set of common clothes, leather armor w/ long coat, dagger, flintlock pistol, musket, Backpack, bedroll, mess kit, tinderbox, torch (10), rations (10), waterskin, 50 ft hempen rope.

10 gp
Equipment
I'm haunted by memories of war. I can't get the images of violence out of my mind.
Personality Traits
Ideals aren't worth killing over or going to war for.
Ideals
Those who fight beside me are those worth dying for.
Bonds
My hatred of my enemies is blinding and unreasoning.
Flaws
Military Rank

Darkvision 60 ft

Fey Ancestry
-You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance

Mask of the Wild
-You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Bullseye
-You gain a +2 bonus to ranged attack rolls you make using firearms. The weapon must have the Sighted property or have a normal range of 80 feet or longer to gain this effect. This effect does not stack with the Archery fighting style.

Quickdraw
-Gunslingers have twitch reflexes and can pull a gun in the blink of an eye. You have advantage on initiative rolls. Additionally, you can draw or stow up to two weapons when you roll initiative and whenever you take an action on your turn.

Critical Shot
-your ranged firearm attacks score a critical hit on a roll of 19 or 20.

Poker Face
-you have advantage on ability checks and saving throws made to prevent others from sensing your motives, perceiving your emotions, or reading your thoughts.

Aim
-as a bonus action on your turn, you can take the Aim action. When you take this action, your next firearm attack suffers no penalty for long range, and ignores half and three-quarters cover.

Eagle Eye
-you can add twice your proficiency modifier to Wisdom (Perception) checks you make that rely on sight.


Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

RealLifeLoreNerd.

Statblock Type

Character Sheet (Legacy)

Link/Embed