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Sir Alexander Berninburg II

Medium Human, Head Paladin of the Order of Berninburg, Lawful Good

Armor Class 18
Hit Points 60
Speed: 30 ft

STR

20
( +5 )

DEX

13
( +1 )

CON

16
( +3 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

17
( +3 )

Saving Throws Wisdom and Charisma
Skills
  • Athletics +8
  • Religion +4
  • Medicine +3
  • Persuassion +6
Condition Immunities Disease and being charmed or frightened
Languages Common, Elvish
Challenge Rating 3

Description

Sir Alexander Berninburg II is the son of Alexander Berninburg I. He was tasked with taking up the position as the lead paladin after his father's death. A great warrior and even greater leader, him and his order of knights and paladins go around West Darnolia and defend towns and cities alike.   39 years after the formation of the order, him and his knights came over a lone warforged living in the hut of a long dead companion. The warforged, having no real home of his own, wished to be taken into the order and Berninburg did just that. After a year of training, the warforged was made into a paladin to serve the laws of the land. At the same time, Sir Berninburg wanted to spread the word of this order across the lands. This order was relatively small and only known to the few towns and villages that they went to. They wanted to leave West Darnolia and eventually serve the greater good for the whole of Darnolia. This warforged, named Hector, was tasked with going to the southern country of Valesco to spread the word of the Order, as well as protect said lands.   Sir Berninburg II is currently 27. His gear consists of enchanted chainmail and a maul hammer inherited from his father. He has a chiseled jaw and medium-length brown hair.

Ideals

Protect the land, the people, the law, and the greater good

Bonds

Order of Berninburg's Knights

Flaws

Prone to thinking a bit too highly of himself

  • DC 14
  • Attack mod +6


  • Multiattack
  • Divine Smite: Add 2D8 damage
  • Lay on Hands: 30
  • Aura of Protection: All saving throws that are within 10ft of the paladin gain a +3 bonus.

Actions

  • Maul: +8 to hit. 2D6+5
  • Dagger: +8 to hit. D4+5


Created by

n0753w.

Statblock Type

NPC Sheet

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