+0 | Strength |
+2 | Dexterity |
+0 | Constitution |
+6 | Intelligence |
+5 | Wisdom |
+2 | Charisma |
+2 | Acrobatics |
+3 | Animal Handling |
+6 | Arcana |
+0 | Athletics |
+2 | Deception |
+4 | History |
+5 | Insight |
+2 | Intimidation |
+9 | Investigation |
+3 | Medicine |
+4 | Nature |
+5 | Perception |
+2 | Performance |
+2 | Persuasion |
+4 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+3 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Adventuring Gear Varies
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
The statblocks of your class features
Quick to notice details of your environment, you gain the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.