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Smoke Mephit

Small elemental, neutral evil
Armor Class 12
Hit Points 22
Speed 30ft Fly: 30ft

STR
6 -2
DEX
14 +2
CON
12 +1
INT
10 0
WIS
10 0
CHA
11 0

Skills Perception +2, Stealth +4
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Auran, Ignan
Challenge 1/4 (50 Xp)

1/day: Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.


Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.  


Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Cinder Breath (Recharge 6). The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit’s next turn.


 

Smoke mephits are crude, lazy creatures of air and fire that billow smoke constantly. They rarely speak the truth and love to mock and mislead other creatures.

Urban


Created by

D&D&stuff&cool.

Statblock Type

Monster / Creature

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