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Tonth Yve

Medium Half-Elf Tattoo Artist , Neutral Good

Armor Class 12 (Unarmored)
Hit Points 77hp (8d12 + 25)
Speed 30ft

STR
9 -1
DEX
14 +2
CON
16 +3
INT
14 +2
WIS
15 +2
CHA
12 +1

Saving Throws Con: +5
Skills Arcana: +4, History: +4, Medicine: +4, Perception: +4
Senses Passive Perception 14, 60ft Darkvision
Languages Common, Elvish, Draconic
Challenge 3 (700 exp)


Description

With a small pack on his back and glistening tattoos on his uncovered arms, Tonth Yve squints his eyes as he crosses over the final hill before his destination: The coast of the 20 Evberlasting Seas.

Tonth is a sturdy man, who has journeyed from deep within Shen Ivrar to the city of Portsmith where he opened his own Tattoo Parlor. There he saw the Pirate Firstmate: Calypso, and he fell for her at first sight. Though, he never had the chance to meet her as she had left for sea while he was setting up his parlor. Typically dressed in a sleeveless shirt and clean pants, Tonth is always ready to put his skills to the test and create a new masterpiece on another canvas.

Ideals

Thonth wants to become nothing short of the greatest artist he can be.

Bonds

Thonth's love for Tattoos and art in general comes from the connection it holds to his foster family and mentor.

Flaws

Thonth is a perfectionist to a fault, and will try his hardest to fix and faults in his works.

Suggested Environments

Tonth has his small Tattoo Parlor set up in Portsmith, and he tries to keep himself in that location and the surrounding urban environment.



Tattoo Master. Tonth can activiate his Mark of the Ghast and Mark of the Pit Fiend Arm Tattoos in the same Bonus Action but by doing so must succeed a DC 10 Constitution Saving Throw. Should he succeed: Nothing happens. But if he fails: Tonth suffers 1 Level of Exhaustion when his tattoo effects end.


Actions

Multiattack. Tonth can make 2 unarmed strikes when his Mark of the Ghast and Mark of the Pit Fiend are active.  

Mark of the Ghast. Melee Weapon Attack: +4, Reach 5ft., One target. 5 (1d6+2) Slashing Damage + 3 (1d6) Cold Damage.*

Mark of the Pit Fiend. Melee Weapon Attack: +4, Reach 5ft., One target. 5 (1d6+2) Slashing Damage + 3 (1d6) Fire Damage.*

*If his arms were covered in sleeves or armor, they would be destroyed if he activates his marks

  Shortsword. Melee Weapon Attack: +4, Reach 5ft., One target. 5 (1d6+2) Slashing Damage


 

Created by

Pioson.

Statblock Type

NPC

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