Medium Lythari, Chaotic Good
Arral Ironfist is the head of a mercenary group called the Wild Gauntlets. They are part of a larger organization called "The Gauntlets" which is a loosely related series of groups of mercenaries across Urur. Arral is brash but not unreasonable. She acts friendly towards people and will go out of her way to make sure others remain unharmed even if they are her enemies. Arral loves to fight and dance and will take any opportunity to do something physical.
Measure how every action has a consequence.
Loves to out-do rivals
Secret noble in exile. Child of infamous assassin.
Fighter Class Features [PHB p. 70] • Fighting Style (Defense) • Second Wind (regain 1d10+8 h.p.) • Action Surge (extra action in turn once betw. short rests) • Improved Critical (crit on 19 or 20) • Extra Attack (2/attack) • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)
+2 Magic Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d8+7 bludgeoning damage. (If used two-handed in melee, does 1d10+7 damage.) Javelin. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)