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Nullifier Shroud Mage

Medium humanoid (any race, Wizard, Neutral Good

Armor Class 13
Hit Points 54
Speed: 30 ft

STR

10
( +0 )

DEX

17
( +3 )

CON

10
( +0 )

INT

20
( +5 )

WIS

15
( +2 )

CHA

14
( +2 )

Skills Arcana +7, Deception +4, Stealth +5
Senses passive Perception 12
Languages Any four languages
Challenge Rating 4

Shrouded Arts. The wizard requires no spellbook, committing its spells to memory instead. It can replace any verbal components of its spells with somatic components instead.
  Spellcasting. The wizard is a 10th level spellcaster. The wizard's spellcasting ability is Intelligence (spell save DC 15 +7 to hit with spell attacks). It knows the following wizard spells:   Cantrips (at will): dancing lights, friends, mending, message, minor illusion, prestidigitation
1st-level (4 slots): charm person, color spray, fog cloud, illusory script, silent image, sleep, Tasha's hideous laughter, unseen servant
2nd-level (3 slots): arcane lock, darkness, detect thoughts, hold person, invisibility, knock, phantasmal force, rope trick, suggestion
3rd-level (3 slots): bestow curse, blink, counterspell, enemies abound, glyph of warding, tiny servant
4th-level (3 slots): arcane eye, charm monster, confusion, dimension door, phantasmal killer
5th-level (2 slots): dominate person, dream, geas, mislead, scrying, seeming
  Shroud of Oblivion. The wizard wears a magical shroud that grants it certain innate spellcasting abilities. The wizard's innate spellcasting ability is Intelligence (spell save DC 15 +7 to hit with spell attacks). It can cast the following spell innately, using the shroud as its focus.

At will: disguise self, nondetection

1/day: mind blank, Nystul's magic aura

3/day: greater invisibility. modify memory

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5(1d4+3) piercing damage.


Created by

Zimo.

Statblock Type

NPC Sheet

Link/Embed