Medium humanoid (any race, Wizard, Neutral Good
Shrouded Arts. The wizard requires no spellbook, committing its spells to memory instead. It can replace any verbal components of its spells with somatic components instead.
Spellcasting. The wizard is a 10th level spellcaster. The wizard's spellcasting ability is Intelligence (spell save DC 15 +7 to hit with spell attacks). It knows the following wizard spells:
Cantrips (at will): dancing lights, friends, mending, message, minor illusion, prestidigitation
1st-level (4 slots): charm person, color spray, fog cloud, illusory script, silent image, sleep, Tasha's hideous laughter, unseen servant
2nd-level (3 slots): arcane lock, darkness, detect thoughts, hold person, invisibility, knock, phantasmal force, rope trick, suggestion
3rd-level (3 slots): bestow curse, blink, counterspell, enemies abound, glyph of warding, tiny servant
4th-level (3 slots): arcane eye, charm monster, confusion, dimension door, phantasmal killer
5th-level (2 slots): dominate person, dream, geas, mislead, scrying, seeming
Shroud of Oblivion. The wizard wears a magical shroud that grants it certain innate spellcasting abilities. The wizard's innate spellcasting ability is Intelligence (spell save DC 15 +7 to hit with spell attacks). It can cast the following spell innately, using the shroud as its focus.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5(1d4+3) piercing damage.