Defense
AC: 14, touch 12, flat-footed 11 (+0 Dex, +1 Dodge, +1 Size)
HP:
26
4d10+6
Fortitude: +2 Reflex: +3 Will: +4
Immune: Resurrection
Offense
Speed: 20 ft.
Melee: Dagger +5 (1d3, 19-20/x2, 10 ft. Range)
Ranged: Crude Slingshot +7 (1d2+2, x2, 30 ft. Range)
Special Attacks: Exhaust Creature: When a Soul Child emotionally bonds with a creature or multiple creatures, it drains their stamina as the creatures sleep within 50 feet of the Soul Child, eventually exhausting & nauseating the creatures it's bonded to after three nights. After the first night, the bonded creatures must make a Will save (DC 14) or wake up Fatigued. After the second night, if they fail the save, they become Exhausted. After the third night, if they fail the save, they are suddenly Nauseated. All conditions last until a long rest occurs outside the influence of a Soul Child.
Drain Life: After a Soul Child emotionally bonds & nauseates their chosen creature or creatures, the Soul Child starts draining their health until they fall unconscious. For every night after the creatures become Nauseated, they must make another Will save (DC 16) or lose two levels of their Constitution score until it drops to 0. Once it drops to 0, the creatures only fall unconscious instead of dying, and will remain so until a Soul Child consumes their soul, or one night goes by without the influence of a Soul Child.
Consume Soul: Once a Soul Child drains the health of its emotionally bonded creature or creatures, the creatures must make one final Will save (DC 18) or have their soul be sucked out of their body & consumed by the Soul Child, barring them from passing on to any afterlife or being resurrected, reincarnated, or revived outside of a Wish or divine intervention.
Space: 5 ft. Reach: 5 ft.
Spell-like Abilities: (CL 4)
At Will (DC 13): Ghost Sound
2/day (DC 14): Bungle, Charm Person, Sleep, Vanish
1/day (DC 15): Compassionate Ally, Hidden Presence, Invisibility