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Ch'aad Merrilove

Barbarian 4 Class & Level
Outlander Background
Wood elf Race
Chaotic Good Alignment

Strength 16
+3
Dexterity 14
+2
constitution 14
+2
intelligence 9
-1
wisdom 11
+0
charisma 10
+0
Total Hit Dice 4
Hit Die
1d12+2
+2 proficiency bonus
+5 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
-1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+2 Animal Handling
-1 Arcana
+3 Athletics
+0 Deception
-1 History
+0 Insight
+0 Intimidation
-1 Investigation
+0 Medicine
-1 Nature
+2 Perception
+0 Performance
+0 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills Animal handling, Survival, Perception   Languages: Common and elvish proficiencies

 
14
Armor Class
44
Hit Points
+1
Initiative
35
Speed
Great-sword 1d20+5 2d6+3
Hand-axe 1d20+5 1d6+3
Javelin 1d20+5 1d6+3
Attacks
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, Martial weapons
Tools: -
Proficiences
Weapons: Great-sword, Hand-axe (x2), Javelin (x4)
Armor: -
Miscellanious: Amulet carved from a bear's tooth, Explorer's pack, A Hunting trap
Money: 10gp
Ammo: -
Equipment
Himbo with a heart of gold
Personality Traits
I want to document all mythological creatures.
Ideals
I will protect my sister no matter what.
Bonds
I can not spell / I am illiterate
Flaws
- Rage:
On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
  • Danger sense:
  • You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
  • Reckless attack:
  • When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
  • Totem Spirit, Eagle:
  • While you're raging and aren't wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. The spirit of the eagle makes you into a predator who can weave through the fray with ease.

  • Darkvision:
  • You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fey Ancestry:
  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Trance:
  • Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
  • Mask of the wild:
  • You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

  • Wanderer:
  • You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

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    Statblocks for companions, followers and other allies.

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    Created by

    Foxblaze.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed