Remove these ads. Join the Worldbuilders Guild

paM ratS

Druid (Stars) 2 Class & Level
Custom (+1 DEX) Background
Warforged Race
Chaotic Depressed Alignment

Strength 11
+0
Dexterity 16
+3
constitution 16
+3
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 2
Hit Die
1d8+3
+2 proficiency bonus
+0 Strength
+3 Dexterity
+3 Constitution
+2 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+3 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+2 History
+5 Insight
+0 Intimidation
+0 Investigation
+3 Medicine
+5 Nature
+5 Perception
+0 Performance
+0 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
18
Armor Class
21
Hit Points
+0
Initiative
30ft
Speed
Attacks
Martial, Perception, Nature, Acrobatics, Insight

Languages:
Common, Elvish, Dwarven, Draconic

Tools:
A compass sextant used as a thief tool
Proficiences
Cantrips:
Shillelagh, Guidance
Spellcasting
Gold: 105
=-=--=-=-=-=
Shield
QuarterStaff
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope
Leather Armor
Studded Leather Armor
Equipment
Is Warforged
• Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

• Age. A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

• Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.

• Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.

Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 x your size modifier)

• Speed. Your base walking speed is 30 feet.

• Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

  • • Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

    • Integrated Protection. Your body has built-in defensive layers, which can be enchanced with armor.
  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

  • • Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.

    • Languages. You can speak, read, and write Common and one other language of your choice.


    Star Map Focus:
    You can cast the Augury and Guiding Bolt spells without expending a spell slot and without preparing the spell, provided you use the star map as the spellcasting focus. You can cast a spell from the map in this way a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.


    Starry Form:
    At 2nd level, you gain the ability to harness constellations’ power to alter your form. As an action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast.
    While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you’re incapacitated.
    Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

    Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + half your level in this class.

    Archer. A constellation of an archer appears on you. You gain a bonus action that you can use to make a ranged spell attack, hurling a luminous arrow that targets a creature you can see within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

    Dragon. A constellation of a wise, ancient dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10


    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    amstelx.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed