Superior Darkvision You can see in dim light within 120 feet as if it were bright light, and in darkness as if it was dim light. You can't discern color in darkness, only shades of gray. Sun Sickness While in direct sunlight, unless otherwise concealed, you have disadvantage on Strength, Dexterity and Constitution based ability checks, attack rolls, and saving throws. Pacifiying Spores As an action, you can eject spores at one creature you can see within 15 foot of you. The target must succeed on a Constitution saving throw equal to 8 + your proficiency modifier + your Constitution modifier or be stunned for 1 minute or until it takes damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You regain use of this trait once you have completed a short or long rest. Rapport Spores You may as an action, extend rapport spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour. Animating Spores As an action, you can target one corpse of a humanoid or a Large or smaller beast within 5 feet and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant(MM p.231). The corpse stays animated for 1d4 + 1 days or until destroyed, and it can't be animated again in this way. You can only have one spore servant at a time. You regain spent use of this trait when you complete a long rest.
Languages. You can read and write Common and Undercommon, due to being a Myconid you cannot verbally communicate with other sentient creature the traditional ways.