+1 | Strength |
+0 | Dexterity |
+3 | Constitution |
-2 | Intelligence |
+2 | Wisdom |
+2 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
-2 | Arcana |
+1 | Athletics |
+0 | Deception |
-2 | History |
+2 | Insight |
+0 | Intimidation |
-2 | Investigation |
+0 | Medicine |
-2 | Nature |
+2 | Perception |
+0 | Performance |
+2 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+0 | Survival |
Weapon | Attack | Damage |
---|---|---|
Warhammer (One-handed) | 1d20+3 | 1d8+1 |
Warhammer (Two-handed) | 1d20+3 | 1d10+1 |
Light Hammer | 1d20+3 | 1d4+1 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Heavy Armor Common
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Heavy | 16 | 13+ | YES |
Cost: 75 gp Weight: 55 lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 / 1d10 | Bludgeoning | Versatile |
Cost: 15 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Bludgeoning | 20/60 ft | Light, Thrown |
Cost: 2 gp Weight: 2 lb
The statblocks of your class features
You start with the following equipment in addition to the following equipment granted by your background (a) a martial weapon and shield or (b) any simple weapon (a) five javelins or (b) any simple melee weapon (a) a perists pack or (b) an explorers pack chain mail and a holy symbol
By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Enchantment Magic
1-level Enchantment
Enchantment Magic
1-level Enchantment
Enchantment Magic
1-level Enchantment
Evocation Magic
1-level Evocation
Divination Magic
1-level Divination
Divination Magic
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDivination Magic
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerEvocation Magic
1-level Evocation
Enchantment Magic
1-level Enchantment
Abjuration Magic
1-level Abjuration
Transmutation Magic
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longer1-level Evocation
Abjuration Magic
1-level Abjuration
Storm Magic
1-level Evocation
Evocation Magic
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.
Spellcasting Focus Common
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Adventuring Gear Common
A block of incense, typically found in a priest's pack.
D&D 5e PHB Pg 151
Adventuring Gear Normal Common
Religious clothing, typically found in a priest's pack.
Adventuring Gear Common
A cloth or leather pouch can hold up to 20 Sling bullets or 50 Blowgun Needles, among other things. A pouch can hold up to 1/5 cubic foot or 6 pounds of gear.
Cost: 5 sp Weight: 1 lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 / 1d10 | Bludgeoning | Versatile |
Cost: 15 gp Weight: 2 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Shield | +2 |
Cost: 10 gp Weight: 6 lb
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Bludgeoning | 20/60 ft | Light, Thrown |
Cost: 2 gp Weight: 2 lb
DnD 5e SRD SRD
Heavy Armor Common
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Heavy | 16 | 13+ | YES |
Cost: 75 gp Weight: 55 lb
Adventuring Gear Common
Cost: 5 sp Weight: 3 lb
DnD 5e SRD
Adventuring Gear Common
A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
Cost: 2gp Weight: 5lb
DnD 5e SRD
Adventuring Gear Common
You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Cost: 1gp Weight: 7lb
DnD 5e SRD
Adventuring Gear Common
This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
Cost: 2sp Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
Cost: 5sp Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
Cost: 1cp Weight: 1lb
DnD 5e SRD
Adventuring Gear Common
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Cost: 5sp Weight: 2lb
DnD 5e SRD
Adventuring Gear Common
A waterskin can hold 4 pints of liquid.
Cost: 2sp Weight: 5lb
Adventuring Gear Common
Purchased in rolls of 50 ft. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
Cost: 1 gp (50 ft) Weight: 10 lb (50 ft)