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SRD

Glabrezu

Large fiend (demon), chaotic evil
Armor Class 17 (natural armor)
Hit Points 157 15d10+75
Speed 40ft

STR
20 +5
DEX
15 +2
CON
21 +5
INT
19 +4
WIS
17 +3
CHA
16 +3

Saving Throws Str +9, Con +9, Wis +7, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities Poisoned
Senses truesight 120 ft., passive perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 9 (5,000 XP)

The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic

1/day: confusion, fly, power word stun


Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 2d10+5 bludgeoning damage. If the target is a Medium or smaller creature, it is Grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 2d4+2 bludgeoning damage.


 

Created by

jonbonazza.

Statblock Type

Monster / Creature

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