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Johan Cartkiller

Barbarian 3 Class & Level
Outlander Background
Goliath Race
Chaotic Good Alignment

Strength 17
+3
Dexterity 14
+2
constitution 16
+3
intelligence 8
-1
wisdom 10
+0
charisma 8
-1
Total Hit Dice 3
Hit Die
1d12+3
+2 proficiency bonus
+5 Strength
+2 Dexterity
+5 Constitution
-1 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
-1 Arcana
+5 Athletics
-1 Deception
-1 History
+0 Insight
-1 Intimidation
-1 Investigation
+0 Medicine
+1 Nature
+0 Perception
-1 Performance
-1 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
15
Armor Class
35
Hit Points
+2
Initiative
30
Speed
Greataxe 1d20+5 1d12+3
Unarmed Strike 1d20+5 [4]
Attacks
Light Armor, Medium Armor, Shields, Martial Weapons, Simple Weapons, Drum, Acrobatics, Animal Handling, Athletics, Nature, Survival.
Proficiences
You can cast beast sense and speak with animals as rituals.
Speak with Animals(1st)
Beast Sense(2nd)
Spellcasting
Backpack, Bedroll, Clothes (Travelers), Greataxe, Mess Kit, Rations (1 day) x10, Hempen Rope 50ft, Tinderbox, Torch, Water skin, Saber Toothed Tiger Tooth.
Equipment
I’m driven by a wanderlust that led me away from home.
I watch over my friends as if they were a litter of newborn pups.
I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.
Personality Traits
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Glory. I must earn glory in battle, for myself and my clan.
Ideals
My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Bonds
I am too enamored of ale, wine, and other intoxicants.
There’s no room for caution in a life lived to the fullest.
Flaws
Stone’s Endurance
As a reaction, reduce damage dealt to you by 1d12 +3 once per short rest.

Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born
You don't suffer the penalties for being in high altitudes, and have resistance to cold damage.

Natural Athlete
You have proficiency in the Athletics skill

Unarmored Defense
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.

Reckless Attack
When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense
You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.

Spirit Seeker
You can cast beast sense and speak with animals as rituals.
Speak with Animals(1st)
Beast Sense(2nd)

Primal Path
Path of the Totem Warrior

Totem Spirit
You have adopted a totem spirit.
Tiger
While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance.

Rage
As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

marcomancia8.

Statblock Type

Character Sheet (Legacy)

Link/Embed