The statblocks of your class features
[block: Sorcerer:
Tides of Chaos: Starting at 1st level]
[block: you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature]
[block: the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
Wild Magic Surge: Your spellcasting can unleash surges of untamed magic. Once per turn]
[block: it doesn’t require concentration in this case; the spell lasts for its full duration.
Sorcery Points: At 2nd level]
[block: which allow you to create a variety of magical effects.
You have 5 sorcery points]
[block: as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
Metamagic: At 3rd level]
[block: you gain the ability to twist your spells to suit your needs:
Empowered Spell: When you roll damage for a spell]
[block: you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.
Twinned Spell: When you cast a spell that targets only one creature and doesn't have a range of self]
[block: you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
To be eligible]
[block: but ray of frost and chromatic orb are.
]