Alignment
Nearly all elf-orcs are wildly chaotic, inheriting traits of chaos from both sides of their parentage. Elf-Orcs can be of any alignment but they are almost always conflicted; their orc blood drives them towards violence and evil, whilst their elven heritage exerts a strong influence toward good.
Darkvision
Thanks to both your elf and orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Elven Gift
The type of elf your elf-orc is descended from will determine what they have inherited:
• An elf-orc of high elf descent can choose the high elf's Cantrip.
• An elf-orc of wood elf descent can choose Fleet of Foot, or Mask of the Wild.
• An elf-orc of drow descent can choose Drow Magic. Additionally, a half-drow may choose Superior Darkvision at the cost of having to also take Sunlight Sensitivity.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Aggression
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Erratic Dodge
Born from conflicting races, with an unknown story and your very blood chaotic; no enemy can predict you. You may use your reaction to either give yourself advantage on a Dexterity saving throw, or force a creature to reroll an attack against you, taking the lowest of the two rolls for their attack. You can use this trait once per short or long rest.
Languages. Elf-Orcs can speak, read, and write in Common, Elvish, and Orcish