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Nidhogg

Oathbreaker Paladin 1 Class & Level
The Rift - Vrath Background
Black Dragonborn Race
Prime Evil Alignment

Strength 18
+4
Dexterity 11
+0
constitution 12
+1
intelligence 10
+0
wisdom 14
+2
charisma 16
+3
Total Hit Dice
Hit Die
1d+1
+2 proficiency bonus
+4 Strength
+0 Dexterity
+1 Constitution
+0 Intelligence
+4 Wisdom
+5 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+0 Arcana
+6 Athletics
+3 Deception
+0 History
+2 Insight
+5 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+2 Perception
+3 Performance
+3 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+2 Survival
skills Intimidation, Athletics proficiencies

 
16
Armor Class
11
Hit Points
+0
Initiative

Speed
Attacks
Chain Mail, Halberd, Shield, explorer's pack, Broken Holy Symbol
Equipment
Irritable but not rash, after losing his wife Venessa and watching her soul be taken from her with no god helping he became livid and will now eat the souls of everyone he hates or the people he slays. If his wife can't have one then no one can.
Personality Traits
He hates all gods, believing them to be nothing but figure heads that play with Verum as if their puppeteers. He strives to become strong enough to either kill the god Iass that he believes betrayed him, or become a god himself and control the souls of all living creatures.
Ideals
Divine Sense

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.


Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Created by

Surefour.

Statblock Type

Character Sheet (Legacy)

Link/Embed