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Kylie

Rogue, Swashbuckler 3 Class & Level
Criminal Background
Goblin Race
Chaotic Good Alignment

Strength 8
-1
Dexterity 16
+3
constitution 14
+2
intelligence 12
+1
wisdom 10
+0
charisma 14
+2
Total Hit Dice 3
Hit Die
1d8+2
+2 proficiency bonus
-1 Strength
+5 Dexterity
+2 Constitution
+3 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+7 Acrobatics
+0 Animal Handling
+1 Arcana
-1 Athletics
+4 Deception
+1 History
+0 Insight
+2 Intimidation
+3 Investigation
+0 Medicine
+1 Nature
+0 Perception
+2 Performance
+6 Persuasion
+1 Religion
+5 Sleight of Hands
+5 Stealth
+0 Survival
skills Deception, Stealth, Acrobatics, Investigation, Sleigh of hand, Persuasion. proficiencies

 
14
Armor Class
26
Hit Points
+3
Initiative
30
Speed
Short Sword 1d20+5 1d6+3
Hand Crossbow 1d20+5 1d6+3
Attacks
Simple weapons, Hand crossbows, Short Swords, Long Swords, Rapiers.
Dice set, thieve's tools
Light armors.

Common, Goblin, thives' cant
Proficiences
Short sword
hand crossbow 18 arrows
Leather armor
two daggers
Thieve's tools and a crowbar.
Backpack, a bag with 1000 ball bearings, 10 feet of string, a bell,
5 candles, a crowbar, a hammer, 10 pitons, 2 flasks of oil, a tinder box, a waterskin and 5 days of rations.
50 feet of hempen rope
10 gold a belt pouch.
1 bottle of ale
Equipment
I would rather have a new friend than a foe.
It's really hard to make me mad.
Personality Traits
I steal from the wealthy so that I can help people in need.
Ideals
I'll help the monsters on cities to have a life, a future and a chance to be accepted by society.
Bonds
I sometimes overestimate my capacities.
Flaws
Expertise
Fury of the small
Nimble escape
Sneak attack
Darkvision
Cunning action
Fancy footwork
Rakish audacity
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Ball Bearings

Adventuring Gear Common

Category: Items Save: Dexterity Target: Each creature in a 10-foot square centered on a point within range As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save.

Weight: 2 lb


 

SRD

Oil

Adventuring Gear Common

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

Cost: 1 sp Weight: 1 lb


 

DnD 5e SRD SRD

Crossbow, hand

Ranged Weapon Ammunition, Light, Loading Common

Type Damage Damage Range Properties
Martial 1d6 Piercing 30/120 ft Ammunition, Light, Loading

Cost: 75 gp Weight: 3 lb


 

DnD 5e SRD SRD

Shortsword

Melee Weapon Finesse, Light Common

Type Damage Damage Range Properties
Martial 1d6 Piercing Finesse, Light

Cost: 10 gp Weight: 2 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Goblin

Ability Score Increase +2 DEX, +1 CON
Size Small
Speed 30ft

Ability Score Increase:   Your Dexterity score increases by 2, and your Constitution score increases by 1.   Age:   Goblins reach adulthood at age 8 and live up to 60 years.   Alignment   Goblins are typically neutral, though they also posses a mischievous streak.   Size:   Goblins average about 3.5 feet tall and weigh between 40 and 80 pounds. Your size is Small.   Speed:   Your base walking speed is 30 feet.   Darkvision:   You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fury of the Small:   When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.   Nimble Escape:   You can take the Disengage or Hide action as a bonus action on each of your turns.  
 

Languages. You can speak, read, and write goblin and one additional language of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Potatchips.

Statblock Type

Character Sheet (Legacy)

Link/Embed