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Yolbar

Paladin 8 Class & Level
Soldier Background
Orc Race
Chaotic Good Alignment

Strength 18
+4
Dexterity 8
-1
constitution 14
+2
intelligence 10
+0
wisdom 12
+1
charisma 16
+3
Total Hit Dice 8
Hit Die
1d10+2
+3 proficiency bonus
+4 Strength
-1 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+5 Charisma
saving throws
-1 Acrobatics
+4 Animal Handling
+0 Arcana
+4 Athletics
+3 Deception
+0 History
+2 Insight
+6 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+1 Perception
+3 Performance
+3 Persuasion
+3 Religion
-1 Sleight of Hands
-1 Stealth
+4 Survival
skills +1 Sketching   +5 Piety   fighting alone or in compelled duel +2 attack and dmg
  proficiencies

 
16
Armor Class
68
Hit Points
-1
Initiative
30
Speed
+3 Great Sword of Sacred Flame 1d20+10 2d6+7 1d8
Hand Axe 1d20+7 1d6+4
Javelin 1d20+7 1d6+4
Halberd 1d20+7 1d10+4
Attacks
Land Vehicles
Dice
Proficiences
Divine Smite | 2d8
Aid
Lesser Restoration
Compelled Duel
Shield of Faith
Armor of Agathys
Prayer of Healing
Spiritual Weapon
Command

Spellcasting
Holy Grail (white with gold trim mug) +2 STR and +2 DMG to smite dmg for 1 day after drinking roll d6 on 4 to 6 it refills once per day
Hempen Rope 25ft
Tinderbox
Backpack
Torch
Vial of Dragon Blood
Sun Whiskey
Equipment
Racial Trait: Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Racial Trait: Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Class Trait: Divine Health - Immune to disease

Class Trait: Aura of Protection - Me and friendlies within 10 feet get a bonus of my +CHR modifier for all saving throws (I must be conscious)
Aura of Conquest - Constantly emanate a menacing aura while you're not incapacitated. The aura extends 10 feet from you in every direction but not through total cover. A creature frightened of me has speed reduced to 0 while in the aura, and takes psychic damage equal to half my paladin level if it starts its turn there.

Harness Divine Power: Expend Channel Divinity to fuel spells. As a bonus action, touch my holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be 1/2 proficiency bonus (rounded up). Level 3 one use. Level 7 twice. Level 15 three times. Uses regained after long rest.

Fighting Style: Interception - when a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Feat: Heavy Armor Master +1 to STR and while wearing heavy armor -3 bludgeoning/piercing/slashing damage from non-magical weapons

Channel Divinity: Conquering Presence or Guided Strike
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

yolbar.

Statblock Type

Character Sheet (Legacy)

Link/Embed