+5 | Strength |
+4 | Dexterity |
+3 | Constitution |
+6 | Intelligence |
+7 | Wisdom |
+4 | Charisma |
+2 | Acrobatics |
+3 | Animal Handling |
+2 | Arcana |
+5 | Athletics |
+2 | Deception |
+2 | History |
+3 | Insight |
+2 | Intimidation |
+2 | Investigation |
+3 | Medicine |
+4 | Nature |
+3 | Perception |
+2 | Performance |
+2 | Persuasion |
+2 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+5 | Survival |
Quarterstaff, +1 5ft.Reach | 1d20+6 | 1d6+4 | 1d8+4 |
---|---|---|---|
Scimitar 5ft.Reach | 1d20+5 | 1d6+3 | |
Thorn Whip 30ft. | 1d20+5 | 1d6 | |
Ice Knife 60ft. | 1d20+5 | 1d10 | |
Unarmed Strike 5ft.Reach | 1d20+5 | 1d4 | |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 / 1d8 | Bludgeoning | Versatile |
Cost: 2 sp Weight: 4 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.
Statblocks for your spells.
Basic Rules , pg. 248
0-level (Cantrip) Divination
PHB
0-level (Cantrip) Evocation
20 ft bright light, 20 ft dim
PHB
0-level (Cantrip) Transmutation
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a 1d8 . The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
PHB
0-level (Cantrip) Transmutation
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
At higher levels: The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Melee Spell Attack | 2d6 | Piercing Damage |
---|
PHB
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
PHB
1-level Conjuration
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.
PHB
1-level Conjuration
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
PHB
1-level Abjuration
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.
Statblocks for your Trinkets, businesses, building, castles, empires.