+1 | Strength |
+6 | Dexterity |
+1 | Constitution |
+4 | Intelligence |
+1 | Wisdom |
+2 | Charisma |
+6 | Acrobatics |
+1 | Animal Handling |
+1 | Arcana |
+1 | Athletics |
+8 | Deception |
+4 | History |
+1 | Insight |
+2 | Intimidation |
+1 | Investigation |
+1 | Medicine |
+1 | Nature |
+1 | Perception |
+5 | Performance |
+8 | Persuasion |
+1 | Religion |
+6 | Sleight of Hands |
+9 | Stealth |
+1 | Survival |
Dagger | 1d20+5 | 1d4+3 |
---|---|---|
Dart | 1d20+5 | 1d4+3 |
Rapier | 1d20+5 | 1d8+3 |
Shortbow | 1d20+5 | 1d6+3 |
Dagger | 1d20+3 | [2] |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Light Armor Common
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 12 + Dex Modifier |
Cost: 45 gp Weight: 13 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Ranged Weapon Finesse, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Thrown |
Cost: 5 cp Weight: 1/4 lb
DnD 5e SRD SRD
Ranged Weapon Ammunition, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Piercing | 80/320 ft | Ammunition, Two-Handed |
Cost: 25 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Finesse Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing | Finesse |
Cost: 25 gp Weight: 2 lb
Dungeon Master's Guide
Ring Magical Uncommon (this item requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.Cost: 101 - 500gp
Wondrous Item
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the Magic Missle spell.
Uncommon (this item requires attunement)
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Skills. You gain proficiency in one skill of your choice. Feat. You gain one feat of your choice.
Languages. You can speak, read, and write Common and one other language of your choice.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.