Clockborg
Ability Score Increase +2 DEX and +1 to another stat of your choice
Size Medium
Speed 35 Feet
Clockborgs, mainly hailing from an interesting corner of the world called Cogsville, here it's not uncommon to see many buildings made up of different gears, rods and clockwork components. The residences, in a similar fashion, resemble what their buildings look like. The Clockborg skeletal structure is made up of a metal rod resembling spine and then a complex network of clockwork machinery to build up the rest of the skeletal structure. The body is protected by a brass jacket that closes and opens via magical means, the jacket can be made to look as bulky or as slimming as the Clockborg desires.
- Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
- Mechanical Vessel. Your body is comprised of a very intricate clockwork design and is very good about maintaining itself without your interaction.
- You do not need to eat, sleep, or breath.
- You have advantage on saving rolls against being poisoned and also gain resistance to poison by physical or magical means.
- You are also immune to diseases that are physical or magical in nature.
- Synchronicity With Clockborgs, timing is essential to survival and is integrated into every member of their race you always know what time it is.
- Impeccable Timing when it comes to predicting the moves of their allies in combat giving any party who travels with them a great edge.
- As a reaction to an ally being attacked with in five feet of you, you can switch places and take half damage from the incoming blow once a day.
- Interchangeable Parts You gain proficiency in a skill of your choice and of a tool kit of your choice.
- Hidden Blade you can equip weapons that you are proficient with and integrate it with yourself.
- You must spend 1 hour holding your weapon to integrate it, once completed your weapon can not be taken from you without your permission even if you are resting.
- You can also spend an hour to separate yourself from your weapon.
- you may only have two hidden blades at one time (one in each arm)
- you may integrate or separate while you rest.
Languages. You can read write and speak common and one other language of your choice.