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Edrik Stone-Smith

Fighter/BM 20 Class & Level
Folk Hero Background
Mountain Dwarf Race
Lawful Good Alignment

Strength 20
+5
Dexterity 20
+5
constitution 20
+5
intelligence 14
+2
wisdom 14
+2
charisma 13
+1
Total Hit Dice 20
Hit Die
1d10+5
+6 proficiency bonus
+11 Strength
+5 Dexterity
+11 Constitution
+2 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+5 Acrobatics
+8 Animal Handling
+2 Arcana
+11 Athletics
+1 Deception
+2 History
+8 Insight
+1 Intimidation
+2 Investigation
+2 Medicine
+2 Nature
+2 Perception
+1 Performance
+1 Persuasion
+2 Religion
+5 Sleight of Hands
+5 Stealth
+8 Survival
skills Strength Constitution Athletics Insight Survival Animal Handling proficiencies

 
23
Armor Class
203
Hit Points
+6
Initiative
25
Speed
WeaponAttackDamage
Brighthelm's Pride (Warhammer)1d20+141d8+5(One-Hand) 1d10+5(Two-Hand) 2d8+5(2d10+5) Vs. Orc or Goblinoid
4 Handaxe1d20+111d6+5
Attacks
Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Heavy Armor, Shields.
Smith's Tools, Masons's Tools, Chariots
Proficiences
6 d12 Superiority Dice, Recover after short or long rest | Spell Save DC 19 | Strength

Goading Attack | After Attacking expend one die to goad the target to attacking you and must make a Wisdom saving throw, on failed save, the target has Disadvantage against targets other than you until the end of your next turn | +1d12 to initial Damage

Parry | When another creature damages you with a melee attack, you may use your reaction to and expend one superiority die to reduce the damage by the number rolled + Dexterity Modifier

Rally | Use a bonus action and expend one superiority die to bolster the resolve of an ally who can see or hear you. That creature gains temporary Hit points equal to the die roll+ Charisma Modifier.

Fortify | Use a bonus action and expend one superiority die to hunker down for a big hit on yourself. You gain temporary Hit points equal to the roll+ Constitution Modifier.

Sweeping Attack | When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within reach if the original roll would hit the second creature, it takes damage equal to the superiority die, damage is the same type as the original attack.

Pushing Attack | When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to shove the Large or smaller creature 15 feet if it fails a Strength saving throw. | +1d12 to initial damage

Evasive Footwork | When you move you can expend one superiority die and add the number to your AC until you stop moving

Distracting Strike | When you a creature with a weapon attack, you can expend one superiority die to distract the creature giving allies advantage against the target until the end of your next turn. | +1d12 to initial damage

Maneuvering Attack | When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one ally into a more advantageous position. That ally can use it's reaction to move up to half it's speed without provoking opportunity attacks from the target of the Battle Master. | +1d12 to initial damage
Spellcasting
Dwarven Plate | 18 AC | +2 bonus to AC, If an effect moves you against your will reduced distance by 10 feet, Disadvantage on Stealth

Battering Shield | 2 AC | +1 bonus AC, Can push a target within melee range an additional 10 feet or knock it prone or both, 3 charges, restoring at dawn.

Dungeoneer's Pack | Backpack, Crowbar, Hammer, 10 Pitons,10 Torches, Tinderbox, 10 Days Rations, Waterskin, 50 feet of Rope

Portable Ram | +4 on Strength Vs. Doors, with help gain Advantage

Dwarven Tankard | Fill 'er Up!

Bedroll
Equipment
If someone is in trouble, I'm always ready to lend help
I judge people by their actions not their words, even Elves can be an ally in trying times
I'm not intimidated by any task, be it kingly or hard work.
Personality Traits
Respect. People deserved to be treated with dignity and respect
Ideals
I protect those who can't protect themselves even at my own expense.
Bonds
Those who betray me have a hard time earning my respect after their misdeeds and some are not worthy of my presence.
Flaws
Dwarven Fortitude | Whenever you take the Dodge action in combat, spend one hit die, add constitution modifier and recover a number of hit equal to the total.

Grudge-Bearer | Orcs and Goblinoids | Advantage against chosen enemy, disadvantage from chosen enemey, double proficiency on any Intelligence checks on chosen enemy.

Heavy Armor Master | While wearing Heavy Armor -3 any non-magical, bludgeoning, piercing, slashing, damage against you.

Shield Master | If you take the attack action, you can use a bonus action to shove a creature with your shield, If not incapacitated, add shields AC to Dexterity saving throws Vs. Spells against you, If subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw.

Know Your Enemy | If you spend at least one minute observing another creature outside combat, you can learn certain information about its capabilities compared to your own.

Relentless | When rolling Initiative and have no remaining superiority die, regain one die.

Protection Fighter Style | When a creature you can see attacks a target other than you that is with 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield

Second Wind | Use a bonus action to hit points equal to 1d10 + Fighter level

Action Surge(2) | Take one additional action on top of your regular action and bonus action

Indomitable(3) | Can reroll a failed saving throw but must use the new roll

Darkvision | You can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.

Dwarven Resilience | Advantage on saving throws against poison, and you resistance against poison damage

Stonecunning | Whenever you make an Intelligence check related to the origin of stonework, you are considered proficient and can add double the proficiency bonus
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

]

The statblocks of your class features

[block: you can learn certain information about its capabilities compared to your own.   Relentless | When rolling Initiative and have no remaining superiority die]
[block: regain one die.   Protection Fighter Style | When a creature you can see attacks a target other than you that is with 5 feet of you]
[block: you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield   Second Wind | Use a bonus action to hit points equal to 1d10 + Fighter level   Action Surge(2) | Take one additional action on top of your regular action and bonus action   Indomitable(3) | Can reroll a failed saving throw but must use the new roll]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Edrik Stone-Smith.

Statblock Type

Character Sheet (Legacy)

Link/Embed