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Apidaen

Ability Score Increase Your Dexterity score increases by +2
Size Small
Speed 25ft walking, 40ft flying

Darkvision. Apidaen are accustomed to dark shade of the dense jungles and swamps. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Labored Flight. As an action, you gain a flying speed of 40 feet until the start of your next turn. You can maintain uninterrupted flight by using this action on consecutive turns. To use this speed, you can’t be wearing medium or heavy armor.
Insectoid Resilience. Your insect nature makes most poisons ineffective against you. You have advantage on saving throws against poison, and you have resistance against poison damage.
Speak with Small Insects. Through sounds and gestures, you can communicate simple ideas with Small or smaller insects.
Stinger. You are proficient with your unarmed strikes, which deal 1d4 + Dexterity or Strength modifier, piercing damage on a hit. Once on your turn when you hit with your unarmed strike, you can have the creature make a DC 13 Constitution saving throw or takes 1d4 poison damage on a failed save, and half as much damage on a successful one. The damage increases to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 16th level.
  Subraces: After many years of evolution, the social hierarchy of the Apidaen has caused a physical and mental difference between each social class: Foragers, Warriors, and Caretakers. Choose one of the subraces below.
  Forager
Ability Score Increase. Your Wisdom score increases by 1.
Skilled Forager. You have proficiency in Survival. Whenever you make an Survival check related to the gathering of food or other natural materials, you can add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Apidaen Camouflage. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, or mist.
Powerful Carrying. You count as one size larger when determining your carrying capacity.
 
Warrior

Ability Score Increase. Your Strength score increases by 1.
Born to Fight
. You were born to defend your hive. You ignore the disadvantage from heavy weapons for being a small creature. You also count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Black and Yellow. Your black and yellow stripes serve as a warning against predatory beasts. You have proficiency with the intimidation skill and have advantage against intimidating beasts.
Queen's Envoy. You were one of the few Apidaen who left the hive, because of this you often sent messages to neighboring settlements. You can speak, read, and write one extra language which is spoken by one of your hive's neighbors.
  Caretaker
Ability Score Increase. Your Intelligence score increases by 2.
Nurse the Weak. You often helped the sickly or injured of the hive. You gain proficiency in the medicine skill. You can also comfort one party member during a short rest, allowing them to restore 1d8 + your level, of hitpoints.
Skill Versatility. You gain proficiency with two skills of your choice.

Languages. You can speak, write and read Apish plus one other language of your choice


Created by

CinnaBlade.

Statblock Type

Race

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