Nymph Heart Ancestry (Homebrew)
Hit Points
Hit Dice: d4 per Nymph Heart Ancestry (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Fey Ancestor
At 1st level, you can speak, read, and write Sylvan. Additionally, select one of the following fey creatures to be your sorcerous origin: Aurae, nymphs of the breezes. Dryads, nymphs of the trees and forests. Naiades, fresh water nymphs. Nereids, salt-water nymphs. Oreads, mountain nymphs.
Inherent Beauty
At 1st level, if you spend one minute interacting with a target within 30 feet of you that can see you, you can force it to make a Wisdom saving throw against your spell save DC. On a failure, the target becomes charmed by you for 1 hour or until someone in your party harms it. The creature has no indication that you tried to charm it. Creatures that are immune to being charmed automatically succeed on the saving throw. Once you use this feature, you cannot use it again until you finish a long rest.
Bonus Cantrip
At 1st level, you have a bonus cantrip based on the Fey Ancestor you chose. The cantrip counts as a Sorcerer cantrip for you, but does not count against the number of cantrips you know. Fey Ancestor Cantrip
Aurae - Gust
Dryad - Druidcraft
Naiad - Minor Illusion
Nereid - Shape Water
Oread - Mold Earth
Feysoul
At 6th level, you gain a benefit based on the Fey Ancestor you chose. Additionally, you learn a new spell, which doesn't count against the number of spells you know, and counts as a Sorcerer spell for you.
Aurae |
Fly |
While you are not wearing armour, you have a flying speed of 30 feet. |
Dryad |
Plant Growth |
While your current hit points are below your maximum hit points and you are not incapacitated, you recover 3 hit points at the start of your turn. You must be in direct sunlight to receive this benefit. You recover 4 hit points at 14th level, and 5 hit points at 18th level. |
Naiad |
Wall of Water |
You can walk across water as if it were solid ground and you can breathe underwater. |
Nereid |
Tidal Wave |
You gain a swim speed of 30 feet and you can breathe underwater. If you already have a swim speed, it instead increases by 15 feet. |
Oread |
Erupting Earth |
While you are not wearing armour, your base AC is 13 + your Constitution modifier. |
Ancestral Resistance
At 14th level, you have advantage on saving throws against being charmed, and you can use your Inherent Beauty feature twice per long rest. Additionally, you gain resistance to a type of damage as determined by your Fey Ancestor: Fey Ancestor Damage Type
Aurae |
Thunder |
Dryad |
Lightning |
Naiad |
Acid |
Nereid |
Cold |
Oread |
Poison |
Beautiful Sanctuary
At 18th level, as a bonus action on your turn, you gain the following benefits for 1 minute:
- You are invisible until you attack or cast a spell.
- You have advantage on saving throws against spells and other magical effects. You have resistance to damage caused by spells and other magical effects.
- Creatures that target you directly with an attack or a harmful spell that is not an area of effect that happens to include you must make a Wisdom saving throw against your spell save DC. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. Creatures that are immune to being charmed automatically succeed on the saving throw.
Once you use this feature, you cannot do so again until you finish a long rest