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Nymph Heart Ancestry (Homebrew)


Hit Points

Hit Dice: d4 per Nymph Heart Ancestry (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Fey Ancestor

At 1st level, you can speak, read, and write Sylvan. Additionally, select one of the following fey creatures to be your sorcerous origin: Aurae, nymphs of the breezes. Dryads, nymphs of the trees and forests. Naiades, fresh water nymphs. Nereids, salt-water nymphs. Oreads, mountain nymphs.  

Inherent Beauty

At 1st level, if you spend one minute interacting with a target within 30 feet of you that can see you, you can force it to make a Wisdom saving throw against your spell save DC. On a failure, the target becomes charmed by you for 1 hour or until someone in your party harms it. The creature has no indication that you tried to charm it. Creatures that are immune to being charmed automatically succeed on the saving throw. Once you use this feature, you cannot use it again until you finish a long rest.  

Bonus Cantrip

At 1st level, you have a bonus cantrip based on the Fey Ancestor you chose. The cantrip counts as a Sorcerer cantrip for you, but does not count against the number of cantrips you know. Fey Ancestor Cantrip   Aurae - Gust   Dryad - Druidcraft   Naiad - Minor Illusion   Nereid - Shape Water   Oread - Mold Earth  

Feysoul

At 6th level, you gain a benefit based on the Fey Ancestor you chose. Additionally, you learn a new spell, which doesn't count against the number of spells you know, and counts as a Sorcerer spell for you.
Aurae Fly While you are not wearing armour, you have a flying speed of 30 feet.
Dryad Plant Growth While your current hit points are below your maximum hit points and you are not incapacitated, you recover 3 hit points at the start of your turn. You must be in direct sunlight to receive this benefit. You recover 4 hit points at 14th level, and 5 hit points at 18th level.
Naiad Wall of Water You can walk across water as if it were solid ground and you can breathe underwater.
Nereid Tidal Wave You gain a swim speed of 30 feet and you can breathe underwater. If you already have a swim speed, it instead increases by 15 feet.
Oread Erupting Earth While you are not wearing armour, your base AC is 13 + your Constitution modifier.

Ancestral Resistance

At 14th level, you have advantage on saving throws against being charmed, and you can use your Inherent Beauty feature twice per long rest. Additionally, you gain resistance to a type of damage as determined by your Fey Ancestor: Fey Ancestor Damage Type
Aurae Thunder
Dryad Lightning
Naiad Acid
Nereid Cold
Oread Poison
 

Beautiful Sanctuary

At 18th level, as a bonus action on your turn, you gain the following benefits for 1 minute:
  • You are invisible until you attack or cast a spell.
  • You have advantage on saving throws against spells and other magical effects. You have resistance to damage caused by spells and other magical effects.
  • Creatures that target you directly with an attack or a harmful spell that is not an area of effect that happens to include you must make a Wisdom saving throw against your spell save DC. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. Creatures that are immune to being charmed automatically succeed on the saving throw.
  • Once you use this feature, you cannot do so again until you finish a long rest
 
 


Created by

CrisisUnbound.

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