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Rhidoz of the Shatterfang

Paladin 1 Class & Level
Custom Background
Leonin Race
Lawful Neutral Alignment

Strength 16
+3
Dexterity 11
+0
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 16
+3
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+3 Strength
+0 Dexterity
+3 Constitution
+0 Intelligence
+2 Wisdom
+5 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+5 Athletics
+3 Deception
+0 History
+0 Insight
+5 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+2 Perception
+3 Performance
+5 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills Saving Throws: Wisdom, Charisma   Skills: Athletics, Intimidation, Perception, Persuasion, Martial proficiencies

 
18
Armor Class
13
Hit Points
+0
Initiative
35
Speed
WeaponRangeAttackDamageType
Longsword5 ft 1d20+5 1d8+3 Slashing
Javelin30/120 1d20+5 1d6+3 Piercing
Claws5 ft 1d20+5 1d4+3 Slashing
Attacks
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields

Weapon Proficiencies: Simple Weapons, Martial Weapons

Tool Proficiencies: Carpenter’s tools

Languages: Common, Leonin, Dwarvish

Proficiences
-Chain Mail
-Longsword
-Shield
-Explorer’s Pack
-Javelin x5
-Holy Symbol
-Carpenter’s Tools
-Dagger
Equipment
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal 1d4 + 3 slashing damage.

Daunting Roar (Bonus Action—1/Short Rest). You can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a DC 13 Wisdom save or become frightened of you until the end of your next turn.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Divine Sense (Action—4/Long Rest). You can open your awareness to detect presence of strong evil. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated.

Lay on Hands (Action—5/Long Rest). You can touch a creature and draw power from the pool to restore a number of hp to that creature, up to the maximum amount remaining in your pool. You can expend 5 hp from your pool of healing to cure the target of one disease or neutralize one poison affecting it. This feature has no effect on undead and constructs.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Chain Mail Armor

Heavy Armor Common

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Heavy 16 13+ YES

Cost: 75 gp Weight: 55 lb


 

DnD 5e SRD SRD

Longsword

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Martial 1d8 / 1d10 Slashing Versatile

Cost: 15 gp Weight: 3 lb


 

DnD 5e SRD SRD

Shield

Shield Common

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Type AC STR Req. Stealth Dis. Properties
Shield +2

Cost: 10 gp Weight: 6 lb


 

Explorer's Pack

Adventuring Gear Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp Weight: 59 lb


 

DnD 5e SRD SRD

Javelin

Melee Weapon Thrown Common

Type Damage Damage Range Properties
Simple 1d6 Piercing 30/120 ft Thrown

Cost: 5 sp Weight: 2 lb


 

Holy Symbol

Spellcasting Focus Common

A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Leonin

Ability Score Increase +2 str +1 con
Size Medium
Speed 35f

Age. Leonin mature and age at about the same rate as humans.   Alignment. Leonin tend toward good alignments. Leonin who are focused on the pride lean toward lawful good.   Size. Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Hunter's Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.   Daunting Roar. As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest.   Languages. You can speak, read, and write Common and Leonin.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

RegaIia.

Statblock Type

Character Sheet (Legacy)

Link/Embed