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Darion Smythe

Fighter 4 Class & Level
Blacksmith (Custom) Background
Human (Variant) Race
NG Alignment

Strength 16
+3
Dexterity 14
+2
constitution 18
+4
intelligence 10
+0
wisdom 12
+1
charisma 12
+1
Total Hit Dice 1
Hit Die
1d10+4
+2 proficiency bonus
+5 Strength
+2 Dexterity
+6 Constitution
+0 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+2 History
+3 Insight
+1 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+3 Perception
+1 Performance
+3 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills Athletics History Insight Perception Persuasion proficiencies

 
19
Armor Class
32
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Warhammer 1d20+5 1d8+3
Crossbow, light 1d20+4 1d8+2
Dagger 1d20+4 1d4+2
Unarmed Strike 1d20+5 4
Attacks
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor, Shields

=== WEAPONS ===
Martial Weapons, Simple Weapons

=== TOOLS ===
Smith's Tools, Woodcarver's Tools

=== LANGUAGES ===
Common, Dwarvish, Elvish
Proficiences
Shield
Chain Mail
Warhammer
Dagger
Light Crossbow
Crossbow Bolt (qty - 66)
Dungeoneer's Kit
  • Backpack
  • Crowbar
  • Hammer
  • Piton (qty - 10)
  • Torch (qty - 10)
  • Tinderbox
  • Rations (1 day) (qty - 10)
  • Waterskin
  • Rope, Hempen (50 feet)
  • Smith's Tools
    Woodcarver's Tools
    Bedroll
    Mess Kit
    Common Clothes
    333 GP
    Iron Adventurer tag
    Equipment
    Boisterous. Loves to smile and laugh with friends.
    Adventurous.
    Personality Traits
    Enjoy life while you can.
    Respect is hard-earned, and easily lost.
    Ideals
    Protect friends and loved ones.
    Bonds
    Can't tell a joke to save his life.
    Will give his life to save those he cares for. Enjoys drinking a bit too much.
    Flaws
    == FEATS==
    Durable - Hardy and resilient, you gain the following benefits:
  • Increase your Constitution score by 1, to a maximum of 20.
  • When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). ? PHB p.166

  • ==FIGHTER FEATURES==
    Fighting Style - Defense -
    --While you are wearing armor, you gain a +1 bonus to AC.

    Second Wind
    --Once per short rest, you can use a bonus action to regain 1d10 + 1 HP.

    | 1 / Short Rest • 1 Bonus Action

    Second Wind
    --Once per short rest, gain an additional action.

    | 1 / Short Rest • 1 Bonus Action

    Fighting Spirit
  • Once per turn gain advantage on all weapon attacks and gain 5 temporary health

  • | 3 / Long Rest - 1 Bonus action
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    DnD 5e SRD SRD

    Shield

    Shield Common

    A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

    Type AC STR Req. Stealth Dis. Properties
    Shield +2

    Cost: 10 gp Weight: 6 lb


     

    DnD 5e SRD SRD

    Chain Mail Armor

    Heavy Armor Common

    Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

    Type AC STR Req. Stealth Dis. Properties
    Heavy 16 13+ YES

    Cost: 75 gp Weight: 55 lb


     

    DnD 5e SRD SRD

    Warhammer

    Melee Weapon Versatile Common

    Type Damage Damage Range Properties
    Martial 1d8 / 1d10 Bludgeoning Versatile

    Cost: 15 gp Weight: 2 lb


     

    DnD 5e SRD SRD

    Crossbow, light

    Ranged Weapon Ammunition, Loading, Two-Handed Common

    Type Damage Damage Range Properties
    Simple 1d8 Piercing 80/320 ft Ammunition, Loading, Two-Handed

    Cost: 25 gp Weight: 5 lb


     

    DnD 5e SRD SRD

    Dagger

    Melee Weapon Finesse, Light, Thrown Common

    Type Damage Damage Range Properties
    Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

    Cost: 2 gp Weight: 1 lb


     

    The statblocks of your class features

    Durable

    Hardy and resilient, you gain the following benefits:

    • Increase your Constitution score by 1, to a maximum of 20.
    • When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).

     


    Source: PHB, page 166

    Samurai


    Hit Points

    Hit Dice: d10 per Samurai level
    Hit Points at first Level: See Fighter
    Hit Points at Higher Levels: See Fighter

    Proficiences

    Armor: See Fighter
    Weapons: See Fighter
    Tools: See Fighter
    Saving Throws: See Fighter
    Skills: See Fighter

    Subclass Options

    Bonus Proficiency

    At 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.  

    Fighting Spirit

    Starting at 3rd level, as a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. You can use this feature three times, and you regain all expended uses of it when you finish a long rest.  

    Elegant Courtier

    Starting at 7th level, whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier. You also gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).  

    Tireless Spirit

    Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.  

    Rapid Strike

    Starting at 15th level, if you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can only do so once per turn.  

    Strength Before Death

    Starting at 18th level, if you take damage that reduces you to 0 hit points and doesn't kill you outright, you can use your reaction to delay falling unconscious and immediately take an extra turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points. Once you use this feature, you can't use it again until you finish a long rest.

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Human Variant

    Ability Score Increase Choose 2 from: Str, Dex, Con, Int, Wis, Cha
    Size Medium
    Speed 30ft

    Skills. You gain proficiency in one skill of your choice.   Feat. You gain one feat of your choice.

    Languages. You can speak, read, and write Common and one other language of your choice.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.

    DnD 5e

    Smith's Tools

    Artisan Tool Common

    Cost: 20gp Weight: 8lb


     

    DnD 5e

    Crossbow Bolt

    Ammunition Common

    Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

    Cost: 1gp Weight: 1 1/2lb


     

    Dungeoneer's Pack

    Adventuring Gear Common

    Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

    Cost: 12 GP Weight: 61 1/2 lbs


     

    Bedroll

    Adventuring Gear Common

    Adventurers often don't know where they're going to sleep. Bedrolls help them get better sleep in haylofts or on the ground. A bedroll is bedding and a blanket thin enough to be rolled up and tied.

    Cost: 1 gp Weight: 7 lb


     

    Mess Kit

    Adventuring Gear Common

    This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

    Cost: 2 sp Weight: 1 lb


     

    Woodcarver's Tools

    Tool chisels, rasps, shaving knife, sanding papers Varies

    This is a set of wood carving/cutting tools for craters or artisans.

    Cost: 1 gp Weight: 5 lbs


     

    DnD 5e SRD

    Clothes, Common

    Adventuring Gear Common

    This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

    Cost: 5sp Weight: 3lb


     

    Created by

    Nightarcher1.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed