Remove these ads. Join the Worldbuilders Guild

Human (Leafland)

Ability Score Increase +1 Con
Size Medium
Speed 30ft

"Descendant from a refugees of the Kelsh Empire during its formation, the Leafland people hold a natural ruggedness naturally needed in their original homelands. Many lifetimes fearing reprisal from their southern kin has drilled in a timid preparedness. And that of a caution to outsiders of their familiar groups. Though this wariness of action is not indicative inability. They typically show high levels of discipline which lends to their known reputation as elite fighters."   Focused Mind: You can channel out distractions equal to your Wis mod minimum 1. This means you will can take advantage on a roll when something is trying to intentionally distract you. This also gives you advantage on Concentration checks.   Weapon Expertise: You may choose one specific weapon to gain proficiency with. At 3rd level you gain an extra 1d4 to damage dice with that weapon. At 6th level it upgrades to a 1d6. At 9th level 1d8. At 12th level 1d10. At 15th level a 1d12. At 18th level 1d20.   Strategic Sleeper: When you sleep you may choose to sleep light or heavy. Sleeping light gives you advantage on checks made to wake up. However you need an additional 2 hours to sleep. Sleeping heavy gives you disadvantage on checks made to wake up. However you only need 6 hours of sleep. (This does not work with magically or medically induced sleep)

Languages. Lelef


Created by

MichaelsMind.

Statblock Type

Race

Link/Embed