natural armor 12 + dex mod
Darkvision 120 ft
distress spores - symbiotic spores link you to your party whenever
you take a long rest you may choose up to five allies within 30 ft
of spread spore that upon taking damage telepathically alert chosen allies
Sun Sickness. While in sunlight, the myconid has disadvantage
on ability checks, attack rolls, and saving throws. The myconid
dies if it spends more than 1 hour in direct sunlight.
natural weapons - fist attack dealing 1d4 bludgeoning + 1d4 poison damage.
this increases to 2d4 at 5th level
Pacifying Spores (3fDay). The myconid ejects spores at one
creature it can see within 5 feet of it. The target must succeed
on a DC 11 Constitution saving throw or be stunned for 1
minute. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success
Rapport Spores. A 20-foot radius of spores extends from the
myconid. These spores can go around corners and affect only
creatures with an Intelligence of 2 or higher that aren't undead,
constructs, or elementals. Affected creatures can communicate
telepathically with one another while they are within 30 feet of
each other. The effect lasts for 1 hour.
Languages. under-common