Duergar
Ability Score Increase +2 Con, +1 Str
Size Medium
Speed 25ft
Duergar
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.
Ability Score Increase. +2 Constitution and +1 Strength.
Alignment. Lawful Good.
Size. Medium.
Speed. 25ft Speed or 5 Squares, which is not reduced by wearing heavy armour.
Superior Darkvision. 120ft, or 24 squares.
Dwarven Resilience. Advantage on saving throws against poison. Resistance against poison damage.
Dwarven Combat Training. Battleaxe, Handaxe, Light Hammer, Warhammer.
Tool Proficiency. Smith’s Tools, Brewer’s Supplies, or Mason’s Tools.
Stonecunning. Considered proficient on History checks relating to origin of stonework and add double proficiency bonus.
Language. Common, Dwarvish and Undercommon.
Duergar Resilience. Advantage on saving throws against illusions and against being charmed or paralyzed.
Duergar Magic. At third level, you can cast Enlarge/Reduce spell on yourself, using only the enlarge option, once per long rest At fifth level, you can cast Invisibility on yourself, once per long rest. You do not require material components for either spell, and you can’t cast them in direct sunlight. Intelligence is your spellcasting ability for these spells.
Sunlight Sensitivity. Disadvantage on attack rolls and Perception checks that rely on sight when you or your target are in direct sunlight.
Languages. You can speak, read, and write Common, Undercommon and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other languages a dwarf might speak.