An outsider would be hard pressed to believe that any two Nusri were members of the same race. One of Valmoran's most diverse races, the Nusri are humanoids that appear to have a range of animal aspects. Most Nusri typically have one dominant aspect (for example, a wolf Nusri) and several smaller aspects which seem out of place (a monkey's tail, bat's wings, etc.).
One trait they all seem to share however is their love of adventure. Many Nusri have passed into song and legend as great adventurers, ever on the search for the next great challenge or quest.
Age. Nusri mature around the age of 20, living up to a century, as is average for most chaosborn races.
Alignment. Just as there is great variety in the appearance of Nusri, so too do they vary in temperament. However, being a carefree and adventurous race, many Nusri are heavily bent toward a chaotic alignment, choosing to live their lives as pirates and adventurers.
Mark of Chaos. Due to an ancient ancestral curse, many Nusri bear several animalistic aberrations all over their body. These marks offer beneficial abilities but are looked down upon in Nusri society. To determine how many marks of chaos your character receives, roll a d4. For each mark, roll a d6 and choose from the table below, ignore duplicates.
Languages. Common and one extra language of your choice
Dice Roll | Mark of Chaos | Effect/Ability |
---|---|---|
1 | Monkey's Tail | Proficiency on Acrobatics Checks and Dexterity Saving Throws |
2 | Cat's Eyes | Darkvision as well as Proficiency on Investigation Rolls |
3 | Mole's Nose | Proficiency in Nature and Investigation Check Rolls |
4 | Kangaroo's Pouch | Bonus Action to Don/Doff Shield and Advantage to Constitution Saving Throws |
5 | Bat's Wings | Bonus Action Dash only usable once between Short or Long Rests |
6 | Dog's Ears | Proficiency and a +2 to Perception Rolls |